/* * @Description: * @version: * @Author: 莫邪 * @Date: 2023-10-23 11:08:09 * @LastEditors: 莫邪 * @LastEditTime: 2023-10-23 11:21:37 */ #include "FlyWeight.hpp" int main() { // 创建棋子对象 ChessPieceUnit queen1; auto factory = ChessPieceFactory::getInstance(); queen1.piece = factory->getChessPiece("Queen"); queen1.positionX = 3; queen1.positionY = 5; ChessPieceUnit king1; king1.piece = factory->getChessPiece("King"); king1.positionX = 4; king1.positionY = 8; // 渲染棋子 queen1.print(); king1.print(); // 修改位置 queen1.positionX = 2; queen1.positionY = 8; king1.positionX = 5; king1.positionY = 2; // 渲染棋子 queen1.print(); king1.print(); return 0; }